Navigating the UI with touch controls was kept pointedly simple, using taps, holds or swipes to interact with the options. We then brought these controls to the battlefield so players could draw paths directing their troops into combat. This is how we began thinking about touch controls.Ĭontrols that manoeuvre units on the Campaign Map were based around drawing paths onto whatever you want the units to interact with, be that a peaceful settlement or a threatening enemy army. We always knew we wanted the player to feel like a General in their tent, drawing directions onto a huge Campaign Map and pushing models of troops into position.
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